CP Run / Rules

* Conquest Points Rules *


  • ** THE - CP RUN RULES **


    Everyone is responsible for following the rules; failure may result in your Army being rejected without immediate explanation. (While we are finding our feet, this will only apply to things that are likely to cause major disruption to the raid).

    You can bring as many stacks of different types (See the Chart below) as you can subject to your available leadership and any restrictions given below. Respect the limit of units per stack (type and level).

    Fewer full squads are better than lots of smaller squads.

    To join the CP run, send your troops to the city designated as the host city. You can send your troops at any time you are ready once the city has un-bubbled. This may expose your troops to attack.

    LEADERSHIP

    You can bring these:
    Hero (Optional)
    Dragon
    * Captains Allowed: (Amanitore, Dastan, Cleo, Aydae, Logos, Beowolf and Skadi.)
    *** All other Captains will be sent back home.

    EQUIPMENT

    No Armour / Cloths (Hero & Captains must be naked)
    Artifacts allowed (see the chart below)
    Artifact Guidelines:
    Players without -Specialist5
    1.Fan   2.Flask  3.Belt
    Alternate: Mask, Ring, Knight or Quiver
    Players with +Specialist5 or Better Specialists
    1.Fan   2.Stone  3.Mask
    Alternate: Belt, Ring, Diadem, Knight or Quiver
    1.
    Artifacts other than the above are of no assistance in a CP run.
    2.
    The artifacts listed are in priority order and assume the artifacts are developed to the same level.
    3.
    Consider the amount of strength bonus and the proportion of your force that this will affect in choosing artifacts.
    4.
    The selected artifacts can be allocated to any captain being used on the run.

    BONUSES

    Activate clan Army Strength bonus (Superiors)
    Activate player Army Strength / Health bonuses
    Activate player Conquest Point bonus
    Activate player Experience bonus

    REPORTING

    To be advised separately if required--

    PAYMENT

    To be advised separately if required--

    PROHIBITED UNITS

    No Mercenaries
    No Captain Stror / Carter
    No Siege Engines
    No Spies/Scouts
    Exceptions to the above will be coordinated by the clan CP Coordinators to provide a meat shield and to destroy CP City Walls if required. These forces will normally be provided by G6 or higher clan members.

    TROOPS DETAIL / ALLOWED

    Please follow the chart below and send your Troops/Army as per the mentioned details.
    Note: If you send Wrong troops numbers, we will send back at the time of CP run.
  • > Please follow the chart <


    Guardsman / Specialist

    #LevelType CategoryTroops amount
    1 Level-9 Guardman / SpecialistRanges / Melee1200
    2Guardman / SpecialistMounted600
    3GuardmanFlying60
    4 Level-8 Guardman / SpecialistRanges / Melee2000
    5Guardman / SpecialistMounted1000
    6GuardmanFlying100
    7 Level-7 Guardman / SpecialistRanges / Melee / Vultures3400
    8Guardman / SpecialistMounted1700
    9GuardmanFlying 170
    10 Level-6Guardman / SpecialisRanged / Melee / Vultures 5000
    11Guardman / SpecialisMounted3000
    12GuardmanFlying 300
    15 Level-5 GuardmanRanges / Melee360 - 10,000
    16GuardmanMounted180 - 5000
    17GuardmanFlying200 - 500
    18SpecialistFlying / Ranges / Melee240 - 6000
    19SpecialistMounted120 - 3000
    20 Level-4 GuardmanRanges / Melee640 - 16,000
    21GuardmanMounted320 - 8000
    22SpecialistMelee640 - 16,000
    23 Level-3 GuardmanRanges / Melee1150 - 16,000
    24GuardmanMounted580 - 8000
    25SpecialistMelee1150 - 16,000
    26 Level-2 GuardmanRanges / Melee2040 - 16,000
    27GuardmanMounted1020 - 8,000
    28SpecialistMelee2040 - 16,000
    29 Level-1 GuardmanRanges / Melee3680 - 16,000
    30GuardmanMounted1840 - 8,000
    31SpecialistMelee3680 - 16,000

  • **** Update for Tech Levels and Meat Shield Units ****

    #Category / TypeAmount
    1Monsters - Lvl-94
    2Monsters - Lvl-87
    3Monsters - Lvl-72 - 10
    4Monsters - Lvl-62 - 10
    5Monsters - Lvl-54 - 20
    6Monsters - Lvl-411 - 50
    7Monsters - Lvl-336 - 50
    8Monsters (Water Elemental III) - Lvl-372 - 100

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